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local serverport = (53640) -- the port the server is using - This should be given to you by the person hosting the server.local clientport = 0 -- Leave this as zero unless you have reason to change it.
function dieerror(errmsg)game:SetMessage(errmsg)wait(math.huge)end
local suc, err = pcall(function()client = game:GetService("NetworkClient")player = game:GetService("Players"):CreateLocalPlayer(0)player:SetSuperSafeChat(false)end)
if not suc thendieerror(err)end
function connected(url, replicator)local suc, err = pcall(function()--game:SetMessageBrickCount()local marker = replicator:SendMarker()end)if not suc thendieerror(err)endmarker.Recieved:wait()local suc, err = pcall(function()game:ClearMessage()end)if not suc thendieerror(err)endend
function rejected()dieerror("You have been rejected from the server.")end
function failed(peer, errcode, why)dieerror("Failed [".. peer.. "], ".. errcode.. ": ".. why)end
local suc, err = pcall(function()client.ConnectionAccepted:connect(connected)client.ConnectionRejected:connect(rejected)client.ConnectionFailed:connect(failed)client:Connect(server, serverport, clientport, 20)end)
if not suc thenlocal x = Instance.new("Message")x.Text = errx.Parent = workspacewait(math.huge)end

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